Lamplings

Getting started

Lamplings runs in your browser. Open play.lamplings.com on a computer or a phone, choose Play and you are in Lantern Town within a few seconds. There is nothing to download and nothing to sign up for.

Playing as a guest

Everyone starts as a guest. A guest keeps their progress on the device they play on, can explore, fight and gather, but cannot chat, trade or send mail. When you want to keep your Lampling, open the menu and save it with a passkey. You choose your own name then, or press Suggest a name for one from the game's word lists.

Your first steps

  1. Talk to Ossel the owl in Lantern Town. Ossel asks you to relight the dark lanterns in Ember Meadow, just west of town.
  2. Touch a dark lantern to kindle it. Lanterns are safe places: touching one that burns rekindles your flame and saves your place.
  3. Watch the creatures of the Gloom. Each one warns you before it strikes, by its pose and not only by its colour. Swipe at it, or throw an ember bolt from a distance.
  4. Gather what grows along the paths, sell it to Tansy the moth, or bring it to Tock the beetle tinker to make something.

Growing stronger

Everything you do earns XP: beating the Gloom, handing in quests, finding places, kindling lanterns, gathering and crafting. Levels go up to 20. Your flame and your Glow grow at a few of them, and most levels unlock something new, from a dye to a whole new way of moving. Each region is made for a band of levels, and if you are above it you play at its top level there, so you can always play alongside friends.

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